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clarke "no chill" griffin ([personal profile] skaikru) wrote2017-04-25 11:25 pm

app @ addend








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NAME: demi
AGE: 22
CONTACT: [plurk.com profile] inb4circlejerk

→ character info

CHARACTER NAME: clarke griffin
CANON: the 100
CANON POINT: season 3, episode 16; Perverse Instantiation – part two, after she's begun the transfusion with Ontari, taken the Flame and the Chip, and settled in to go to the City of Light.
AGE: 18
HISTORY: everything sucks and the world is toxic
PRO OR ANTI:

Clarke will be pro-Purge. At least at the start, and for the very simple reason that she has to go home. Back home at her current canon point, thousands of people have been microchipped by an aggressive artificial intelligence named ALIE, and it's her and her homies mission to shut ALIE down before anyone else dies. All of her friends are in danger of being killed, and Clarke has shown numerous times she won't hesitate to kill people who are threatening her people. Like, 900+ times. She didn't earn the nickname The Commander of Death for no reason, ya feel? She takes Bellamy Blake's Who we are and who we need to be to survive are two very different things mantra to heart.

But all those deaths weigh heavily on her conscious, and it's one thing to shoot a man holding a knife to the throat of someone she cares about, but entirely different to literally go out hunting for victims. So while she's pro-Purge at the start, for the sole purpose of getting home and saving lives, she's anti-Purge at heart and I intend to flesh that out and either have her defect or face the IC consequences of not having a murderously good time murdering people all murder-y like.

STRENGTHS/WEAKNESSES:
ABILITIES:
» medical training Clarke did an internship under her mother while on board the Ark, which went on for an unspecified amount of time, but left her quite capable. She can do everything from basic sprained ankle tests, to removing knives from peoples rib cages, to relieving blood buildup from internal bleeding, to curing infections with some seaweed tea, to deciding who's not going to make it and putting them out of their misery.
» leadership qualities Don't ask her to tie someone up and whip them with a seatbelt, but Clarke provides a complimentary approach to Bellamy's leadership, acting as the moral compass, and calling for order when she thinks it will save peoples lives. She's an excellent, earnest public speaker that has a way of appealing to everyones better natures with her logic and sound reasoning. She cares for everyone around her, and in acting to save or better their lives, she inspires them to follow her.
» well read, knowledgable Clarke is a smarty; a self taught map reader and a quoter of Oppenheimer. She's one of the privileged and was accorded a quality education on board the Ark, and while she may not have the skills Raven and Monty possess when it comes to technology and engineering, she's very useful.
» artsy fartsy She's is a natural artist. Her Skybox cell is covered in sketches, and she appreciates the art supplies and artwork around Mount Weather (even if she uses her gifted fancy coloring material to plot her escape.)
» flamekeeper Given her current canon point, Clarke will have ingested ALIE's chip and had the Flame burrow into her neck. The Flame gives her access to the memories of all the former grounder commanders, but only if she's got the same black blood as them. To achieve this in canon, she'd done a blood transfusion with a "natblida" (nightblood), but doesn't have one here whoops, so the Flame will likely kill her. Suspension of disbelief that it doesn't before she can get someone to cut it out of her neck.

STRENGTHS:
» negotiations Clarke's a peace keeper. She's got a lot of nonviolent ideals and a good, commanding speaking voice with which to impress upon people the importance of resolutions. She's talked her way out of a lot of sticky situations between the 100, and between the Sky People and the Grounders in hopes of avoiding war. Even when her efforts are obviously going to be futile, she still argues her side relentlessly in hopes of reaching some sort of agreement.
» gunplei Bellamy once made her pick up a gun and shoot at a weird sheet, and she's weirdly good at it and almost thought it was fun, so yeah.
» this is ourselves under pressure When she wants to do something, she is going to do something. And you can try to step between her and her agenda, but you will lose and lose spectacularly. She handles herself spectacularly well under pressure, be that pressure come from public speaking or from escaping a military compound full of Mountain Men and Reapers. Sometimes she handles this pressure by jumping off of a dam.
» i feel it in my bones She, like all of the 100 and all of the Sky People, have been exposed to mass amounts of radiation while on board the Ark and are immune to the radiation remaining on Earth 97 years after the nuclear apocalypse.
» camp mama Clarke's got the biggest heart, and wears it on her sleeve. She cares for people, completely and with abandon, and is fiercely protective of everyone she loves. And even a few people she doesn't love, like Anya, or people she's mad at, like Finn or Bellamy.

WEAKNESSES:
» not too physically strong While she can hold her own on pure precedent and stubbornness, she has an incredibly difficult time fighting Anya and almost gets stabbed, like, twice even while Anya is emaciated and still drugged. The only way she really wins physical skirmishes is when she has the element of surprise on her side or some timely intervention from a friend.
» torture She's a doctor, and is out to help people, which makes senseless violence sort of her kryptonite. Clarke's no stomach for it, looks physically ill when she's a part of it, and has a really hard time getting behind Bellamy's torturing Lincoln agenda, forgiving Finn for killing a whole village of people, not yelling at Charlotte for killing wells, and getting over her mother's contribution to her fathers death.
» bloodprice Considering she's willing to do anything to keep her friends (and new family) safe, Clarke is very self sacrificing. Which is great from a moral standpoint, but not necessarily from a...surviving...standpoint.
» love is weakness She loves too easily. It gets her sad places.
» ghosts What you did will haunt you until the end of your days. AKA everyone she loves romantically dies and wow does that fuck you up.


SAMPLE: BOOM! — an old game log, please let me know if you would like something a little more recent.