skaikru: (Default)
clarke "no chill" griffin ([personal profile] skaikru) wrote2015-01-02 02:08 am

app @ check in



OUT OF CHARACTER

Name: demi
Personal Journal: [personal profile] demisms
Age: over 18
Contact: [plurk.com profile] inb4circlejerk
Characters Played: n/a

IN CHARACTER

Name: Clarke Griffin
Canon: The 100
Age: 18
Timeline:

Background: @ wikia

Personality:

Clarke Griffin is a gift, for starters.

That's it, that's the entire personality.

"You don't like being called Princess
very much, do you Princess?"


Okay, no, that's not the entire personality. There's a couple more important bits. Clarke is one of the elite on the ship. Her mother was a member of the council, and her father was the Senior Environmental Engineer, which made her pretty up there on the social hierarchy. Hell, her best friend was the Chancellor's son, and if things went differently, maybe she would have been the first lady of the Ark or something. But everything went to shit in space, so both she and Wells Jaha were sent to Earth and somewhat isolated by their high social classes and notable status.

Not like that stops her from getting up on her completely logical soap box and voicing her opinions. Loudly. And often. And trying to user her reason to sway people to listen to her instead of her Ark-based status, especially re: initially finding Mount Weather supplies, and running from the Grounder war. While Bellamy Blake amasses his status with the 100 by generally being his awesome, positive self (preaching against the Ark, against Jaha, against the Guard and a bit against Clarke and Wells) and the two butt heads over a lot of things, they've rather complimentary personalities and leadership qualities and make for a pretty good team: the princess and the king.

"They also told me you were their leader."


She's a natural born leader.

Coming from a couple classes above everyone else that comprised the 100 didn't immediately curry her favor among them, and didn't automatically make her their leader. Initially, everyone seemed to gravitate towards Bellamy Blake's line of command, but with Clarke's steadfast all around goodness, medical expertise, and her borderline disgusting insistence that they be fair and good, it doesn't take the rest of their group long to realize they need her. By the time they all ("all", 47 + Clarke) wind up in Mount Weather, all of her people run to greet her excitedly halfway through their orientation, and they all listen to her as much as they would Bellamy had he been around. And when she leaves, at least a handful find themselves asking in times of trials and tribulations: what would Clarke do?

Her mother had been the head of medical on the Ark, and she had shadowed Abby (and probably some other medical experts as well) many times. It was a natural gift, and on the ground she has successfully performed tricky operations like relieving blood buildup in a young girls lungs, removing a knife from Finn's check without nicking his important bits, and manages to make anti-inflammatory medicines out of seaweed. She's incredibly determined to save everyones lives, deeply mourning the dead she couldn't, and very stubbornly continuing CPR on the young Grounder girl until Finn indicates that her efforts are fruitless.

This trait probably comes from mama Griffin, who zaps Lincoln with an taser in an attempt to revive him after his breathing stops. Where as her inherent goodness, fairness comes from her father, who believed the entire Ark population had a right to know that their resources were failing and was floated for trying to tell everyone. In a similar vein, Clarke's attempt at sharing information with the entire camp got Murphy "floated" (hanged) and her attempts to be incredibly fair and preserve life got Charlotte "floated" (cliff diving without a rope) as well. But those were good learning experiences, natural born leader doesn't mean they're perfect right off the bat.

Being able to treat wounds and the like makes her incredibly important to the 100, and even important enough to the Grounders that they try to keep her when they need a new healer. But Clarke is ultimately like "nah, my people need me" and ollies out.

She's an incredibly high moral compass that nicely compliments Bellamy's brash, whatever means necessary attitude. Clarke initially backs the we are civilized ideal, insisting they couldn't kill (hang Murphy, etc) because "that's not who we are", but later (after allowing the torture of Lincoln in an attempt to save Finn) seems to support the general "who we are, and who we are to survive are two different things" argument; believing that they're still good people, that violence is not the only option. But if mercy killing needs to be done? She's still your girl. Clarke's very diplomatic and often, especially with the Grounders, insists on trying to talk her way out of unfortunate situations before falling back on violent means. And a lot of times, people listen to her.

There's a learning curve between natural talent and refined skill, but she learns.

"I want to see my people."
"They're being led by a child!" "So are we."


But don't let those nonviolent ideals mean she's not ready to kick ass and wreck shit if she has to.

Clarke is fiercely protective of her people. She's the camp mother, and her own mother actively tried to tell her that she shouldn't try to take care of everyone, that she needed to focus on herself. But Clarke wasn't having any of that, and quickly became a sort of mama bear that would allow Bellamy to torture Lincoln in an attempt to procure the antidote to save Finn when he'd been poisoned.

Likewise, when Anya states her intent to kill Finn after the two of them failed to save her second, Clarke manipulates her guard into taking off part of his armor; lulls him into a false sense of security, and then has no problem cutting his throat. She also has no problem holding a piece of broken window glass to Maya's throat when she thinks she's done something uncouth to Monty in Mount Weather, so it's not even just a Finn thing, her streak runs deep and she'd do drastic things to save any of her people.

Her protective streak doesn't just end at the 100 either. Clarke insists that all lives matter down on Earth, and probably rooted in the humanitarianism that led her to pursuing a medical career to save peoples lives, does her best to preserve life when she can. Yes, she will kill if she has to, but if she can save people, she will go out of her way to do so, like with Anya in Mount Weather when the two of them escaped. Clarke didn't need to save her (...yes she did, but didn't know she did when she initially busted her out of her cage), but she did it anyway.

When she has to deal with the grounders and try to negotiate war terms and the like with them, even they recognize Clarke as a leader. The leader. She is the one they actively seek out because they recognize that she has a good head on her shoulders, and eventually even the adults in Camp Jaha realize that she is really in charge here. They sent her down to die, and followed her down to follow her.

"Bring guns."
"They gave us a map with no exits."


Clarke's smart. She can read people, can see through Bellamy's attempts to cause chaos to keep the Ark-bound people from following them down, can immediately tell that Finn is reckless, that Murphy is violent and dangerous, and that Mount Weather is dangerous. And oh how right she usually is, because Bellamy is stirring shit to save his own skin, Finn murders people on a whim, Murphy murders people out of vengeance and tries to hang Bellamy, and Mount Weather is trying to keep all the 100/48 locked in the mountain to use them as science experiments.

That said, she doesn't trust very easily.

She's very keen eyed, and spots all the red flags in Mount Weather. The fact that there were no exits on the maps they were given, the fact they've not been given key cards (so she has to steal one, you go Clarke), the fact they weren't allowed outside to help look for their people... Clarke is so suspicious that at first she refuses to eat the food provided, then refuses to believe that one of the guards was shot with an arrow, not a bow. Sometimes she is a little too quick to assume too, it would see. And while the likes of Monty and Jasper aren't quite ready to believe her suspicions and back them (they do eventually, because she was right), Clarke doesn't need their validation and acts upon her own instincts. Which are spot on, and she honestly should have shanked President Dante Wallace with the shoe heel she impulsively broke off and hid in her sleeve that first day, or when he tried to manipulate her with that "sometimes we feel so strongly about our people, we see things that aren't there" crap, playing on her suspicions and trying to also play on her love of her companions.

Likewise, Clarke doesn't really trust the Grounders. When Finn initially sets up a meeting to sue for peace, Clarke immediately turns around and finds Bellamy so she can tell him to follow them and: "Bring guns."

She's cautious, and sometimes outright sneaky when it comes to sating her curiosity or following her gut. She's not above going against Bellamy (sending Octavia out to find Lincoln and the cure for the biological warfare the Grounders implemented) or stealing (the key card from Maya on her first attempt to escape Mount Weather), or to hurt herself (reopen her arm wound to get back into medical in Mount Weather because she was suspicious about how they recovered from radiation burns so quickly).

"I need you."




That's it, that's the entirety of Bellamy and Clarke and their relationship right there.

"I can be fun."


But at the end of the day, Clarke is still a girl. She's an eighteen year old kid with exceptional decision making skills and maturity, but still just eighteen. She's capable of falling in love, such as with Finn Collins and Bellamy Blake, capable of getting her heart broken, and capable of having fun. Despite what everyone seems to think.

She's pretty decent at drinking games — she enjoys them — though she gets a little emotional when she drinks 100 year old whisky and is a kind of angry drunk if she's something on her mind to be angry about. Sometimes Clarke makes rather impulsive, teenager decisions, like sleeping with Finn after Charlotte killed herself, and she gets really excited about things like art and art supplies.

"MISC."


I hate writing apps and I'm sure I've missed some key things, and there's a bunch of small bits and pieces about Clarke that don't really fit into the above groupings. So let's just cover them here in a succinct fashion.

She's a very selfless person. She'll do anything for her people, including die for them, and tries to convince Lexa to let her trade places with Finn when he's about to be executed because "he did it for me". She's also a very guilt ridden person, and feels personally responsible for every death amoung her people, even if there's no way she could have prevented it and wasn't directly at fault. Because of the death of her father, and the impact that had on her, she feels every death quite personally and mourns for an extended period of time. Sometimes so severely she sees ghosts, re: Finn.

Clarke can be incredibly stubborn. She won't lay down when she's sick, she won't give up trying to save Finn's life, she won't stop attempting CPR on Anya's dead second in command, she won't give up performing CPR on Lincoln when he stopped breathing, and she won't give up trying to preserve peace. She can also be incredibly blunt, to the point where she's doling out the sickest burns. But that doesn't mean she's socially inept and can't be vulnerable in the right company. She cries, but it's not a sign of weakness with Clarke, more of a sign of her humanity when she so openly mourns the likes of Wells and Charlotte, and the rest of them.

Forgiveness is a big thing for her, and she cannot forgive people easily for killing others. While she and her mother seem to have mended bridges after the revelation that Abby got Jake killed, Clarke doesn't seem to ever be able to relate to her the same way she had before she'd known the truth. She snaps at Charlotte, refuses to forgive Murphy for being an all around dick as well as a murderer, despite his attempts at a redemption arc, and possibly only said she forgave Finn because she was about to kill him, and wanted his last few moments to be filled with relief rather than terror and unresolved issues.

Did she love him? Yes. Forgive him? No.

And while she did what she had to do because otherwise they were going to torture him and his death would have been prolonged and painful otherwise, knowing those facts doesn't mean Clarke's about to forgive herself either any time soon.

Powers: n/a
Do you want a power wipe? n/a

Suitcase:

( 1 ) — dirty long sleeved t-shirt
( 1 ) — dirty jacket
( 1 ) — pair of dirty pants
( 1 ) — pair of well worn all terrain shoes
( 2 ) — clean t-shirts
( 5 ) — sets of underwear & socks
( 1 ) — watch.

Surprise? Sure!
Other Notables:



SAMPLES

Network Sample:

( there are certain major pluses to being born in space, raised in space, and surrounded by space-quality technology all your life. even if most of the equipment was about 100 years old in her time, and even if clarke was more of an artist than a computer wizard, this tiny little tablet was child's play.

that... doesn't soften the shock of waking up in a dark room any, however. and while she's lived through this (exact same? no that room had been stark white, and there'd been friends across the hall) same scenario before, that doesn't make it any more pleasant or easy. but while clarke may be freaking out on the inside — her panic only intensifying when she reaches her room and can't see familiar woods or the mountains beyond due to the heavy, unrelenting fog — she sounds pretty calm when she activates the video function. )


I'm looking for a group of people.

( attached, and very neatly typed and easily accessible, is a list: )

Abigail Griffin
Raven Reyes
Jasper Jordan
Monty Green
Octavia Blake
Bellamy Blake


( not featured: finn collins. anyways — )

Or anyone who might recognize those names. ( which is about to be the end of the message, but almost as an afterthought, clarke adds: ) And if you've also been brought here against your will, I'd like to talk to you, too.

( feed terminated. )


Threads: ( x | x | x | x )

Third Person Sample:

( even once they know the acid fog is a weapon engineered by the mountain men, they haven't the faintest (the foggiest) idea how to combat it and still stay mobile. it's hunker down in their tents, cars, caves — not bunkers, not anymore — or die a terrible, painful death. and as they begin to scout the base of the mountain in masses, the frequency of the toxic attacks increase tenfold. but the grounders are a resilient people. cruel, but resilient. and once everyone's outfitted with tents and warning horns, the toxic mist is really more of a hinderance than a weapon.

but it seriously impedes their progress. this is the second time in twelve hours that they've been gassed. and while clarke and bellamy had slept — fitfully, yeah, as they were won't to do now — for the first six, now she was wide awake and fidgety.

they'd paid a pretty high price to sit around in the woods waiting. she had the nagging suspicion that her mother was going to radio them at any moment and tell them to come back to camp jaha after the mist cleared, where they could regroup and think of another plan for their omniscient enemy to foil. and she's already trying to think of a better plan: maybe they could go at night, maybe they could rig up some of the old space suits and send out spies in those instead of equipping them with tents they hope don't have holes in them.

(maybe she should offer herself up as a sacrifice in exchange for her people this time.)

or maybe they could... )


How close are we to where you and Octavia found Lincoln? ( she asks suddenly, breaking the lengthy, heavy silence and fighting through the nutrient bars they'd been sent with for a heavily marked up map. )