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BASIC INFORMATION
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Name: Clarke Griffin
Canon: The 100
Age: 18
Bio: Clarke was born and raised on the Ark, a space station circling a radiation riddled Earth, and for the first 17 years of her life, she had it pretty good. She was upper class, her parents were important, she was family friends with the Chancellor. Neat stuff. Then her father was executed fortrying to do the right thingtreason, and she was imprisoned in solitary confinement as an accomplice. That kind of sucked. As the Ark's life support systems gradually failed after 97 years, she and the rest of the juvenile delinquents were dropped on Earth as an equal parts science experiment/death sentence, and when they found the radiation levels survivable, they set out making a home for themselves on this brave new planet.
It wasn't easy. The current inhabitants of Earth either wanted to kill them or take all their bone marrow (basically kill them), and Clarke and the rest of Skaikru essentially found themselves dropped into a warzone defined by differences, where alliances were short lived, every attempt at peace seemed to backfire, and a lot of people died. 6+ months on the ground, and Clarke herself is already carrying the weight of killing (directly and by association) 900+ people in the name of saving her friends and family. It's a taxing, brutal world that has essentially taken sheltered children and turned them into brutal, ruthless products of their environment by necessity. Childhood over.
At her core, Clarke Griffin is a teenaged thrust into precarious situations, unceremoniously crowned with a political leadership position, and doing the best she can. She has good intentions with poor follow through, but a burning dedication to keeping her friends alive and trying to do the right thing. Her shortcomings in both these departments have left her with a crippling sense of guilt and a totally, completely healthy undiagnosed case of PTSD. She's quick to action and a little bit of a self righteous hypocrite who will bulldoze anyone in her way if politely asking doesn't pan out. Self sacrifice, stubbornness, guilt, survival instincts, charismatic leadership, caring a lot, and a deep sense of personal responsibility for others are the key take away points here.
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SYMBIOTE INFORMATION
[RHO] - [PERSUASION]
STAGE ONE »
( + ) The affected party feels like they really want to go along with whatever she has said for 10 minutes. The physical proximity required for this stage is five feet, and she can only minorly compel people twice a day (depending on the difficulty).
( - ) On the flip side, one activating the symbiote to utilize this power, Clarke experiences similar backlash: she is incredibly suggestible for the following two hours, and has a hard time holding a conversation or making decisions. She also has a high chance of experiencing a real bad headache.
BROOD: ALNITAK( Hikaru Hitachiin |( c o m a )moremischievous )
( Hyperion Crius |( c o m a )premorse )
( Ryohji Kaji |ryohji )
( Matrim Cauthon |calhar )
( Rust Cohle |aluminumandash )
BROOD PERMISSIONS
Absolutely everything is up for grabs. Whilst Clarke has nearly perfected her outward poker face, especially in trying times that call for her to seem strong and composed, inside she's a bit of an emotional wreck, with absolutely no training in closeting off her emotions. Unless firmly compartmentalizing past traumas to be dealt with at a later date counts. While being so closely mentally linked is going to take her some time to adjust to, Clarke's adaptable. She'll get used to it. May even abuse it and try to push past others emotional defenses in the name of truth, justice, curiosity — whatever her flavor of the week justification is.
Notable, near-constant emotional undertones: guilt, the crushing weight of failure, homesickness. Fear of losing the people she cares about. Gut-wrenching sadness over the love ones she feels she played a part in the death of: Jake, Finn, Wells, Lexa. Brief instances of wonderment at the world around her. The desire to be better, and the drive to survive. The willingness and determination to do whatever it takes. Exhaustion. Flip flopping opinions on what is good, what is bad. A heightened state of paranoia and suspicion, like only one who just came from a literal war zone could. Healthy distrust, but with glaring holes in her defenses that could be wormed through. Stubbornness, and blocking out other options and logic once one course of action is chosen. A whole lot of love and care for her people, for all people; the desire to help and heal and protect. A need for affection and affirmation, she's doing the best she can okay guys? More guilt, this time with a side of self loathing. A sense of trying to curtain parts of herself off, but failing. A constant battle with herself; the things we've done to survive, they don't define us. The constantly reaffirmed idea that life can be beautiful and ugly at the same time.
Leaky visuals that may bleed through: a grown man suddenly being sucked into the depths of space, a door inlaid in the side of a mountain, black blood seeping through fingers, a woman who is not herself willingly being hung, a body slumped in ropes against a post, white walls covered in charcoal drawings, a radiation riddled young man begging for death, a burnt village, a mass of dead bodies in their evening finery. Bellamy Blake. Lexa kom Trikru. Abby Griffin. Finn Collins.
Gross sensations that no one asked for: the weight of a gun in your hand, the lack of resistance of a sharp knife through flesh, the cranking gears of machinery reverberating up your arm as a lever is pulled, being shallowly cut with a scalpel, falling, the exhilarating relief of being hugged in hard times, the sharp bite of something burrowing into your neck, holding hands.
NEST PERMISSIONS
Guarded, but weakly. Guilt, grief, and the crushing weight of what feels a lot like failure. A desire to do what is right, but flickering doubt in her own actions. The sensation of trying, but being prepared to lose. Delight in little, simple things: food that tastes good, soft clothes, nice beds, art. The desire to be close to people, but the self imposed barriers preventing that. Knee-jerk care and concern for those in distress. There's very little control here too, and once it's learned she's still probably a pretty open book.
MENTAL LINK
Green trees, the blue of the sky, the feel of wind against your face; the dark, emptiness of space behind scuffed up windows. Cold walls, white walls, brightly colored oil pastels. The smell of bonfires, gunpowder, dirt, gasoline, and rain. Heady emotions. That pressure you get behind your nose when you're trying really hard not to cry. The drive to survive. The need to connect, but the unwillingness to do so.
PERMISSIONS
Physical Affection: People she cares for are in serious danger of being hugged. At her core, Clarke is a lover, and anyone who worms their way into the circle of codependent friendship will likely receive many hugs, shoulder squeezes, and the occasional face touch. Similarly, anyone in distress or pain is likely in store for some attempts at physical comfort. It helps. Trust her, she's a doctor or something.
Physical Violence: Given the nature of her time on Earth, fighting isn't a foreign concept for Clarke. She's not incredibly physically strong, and only ever gets the upper hand when she has the element of surprise on her side for physical altercations. But she's stubborn and will fight you if necessary, aka if "talking it out" doesn't work.
Romance/Relationships: Clarke is currently Lexually ActiveTM, but she has a big heart and emotionally explicit not-relationships are my jam.
Thread-jacking: Love it. But if it's meant to be a private conversation, just check in first.
Back-tagging: I live in a state of perpetual backtags so yes please.
Fourth-walling: No thanks.
Offensive Subjects/Triggers: n/a
Anything Else?
demi • CONTACT @ plurk